The Golden Snitch, sometimes called simply the Snitch, is the third ball used in Quidditch. It is a small gold-colored sphere with silver wings and is about the size of a walnut. It flies around the Quidditch field at high speeds, sometimes pausing and hovering in place. The Seeker’s goal is to catch the Snitch before the other team’s seeker, which is worth one-hundred and fifty points. The game can only end when the Snitch has been caught, or by mutual agreement of the two teams’ Captains; the latter is very rare, however, as one team would have to lose.
The Qudditch rule also stated that only the two team’s Seeker has the right to catch (or touch) the snitch, any player other than the Seeker to do so commits a Snitchnip, which is one of the 10 common fouls in Qudditch.
The Snitches have flesh memories and remember the touch of the first person who handled them in case of a disputed capture.